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Introduction to the problem of implementing `Drop` in Rust, and a workaround using the `Option` newtype pattern to handle fallible destructors.
Learn how to define and use features in Rust to enable or disable optional functionality in your crate.
Introduction to the problem of implementing `Drop` in Rust, and a workaround using the `Option` newtype pattern to handle fallible destructors.
Learn how to define and use features in Rust to enable or disable optional functionality in your crate.